This is a collection of custom Magic the Gathering decks!!!

These decks are free for anyone to copy, modify or take inspiration from for personal use!!!

Can also be used with Tabletop Simulator on Steam for online card play with your friends!!!


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Magic: The Gathering Commander deck for 'Theo's - PlanesWalker Deck', featuring a chart with total card counts, mana symbols, and a detailed layout of various spell and land cards, including legendary planeswalkers and land artifacts.
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Theo's PlanesWalker Deck – A Symphony of Superfriends and Proliferation

Commander: Jared Carthalion – a five‑color avatar whose +1 creates a chorus of 3/3 Kavu for each color among your non‑land permanents and whose ultimate returns your planeswalkers from exile like a reprise in a symphony.

Theo’s build is a five‑color “superfriends” deck that stages a council of twenty‑three planeswalkers from across the multiverse. Gideon charges in like a martial brass fanfare; Narset cuts through greedy card draw with flute‑like clarity; Nicol Bolas’s dark strings steal abilities from your other heroes; Wrenn and Seven’s druidic harmonies grow and regrow a towering Treefolk. Each planeswalker brings a unique instrument to the arrangement, yet they all share the same score: protect, proliferate, and eventually unleash game‑winning ultimates.

To support this ensemble, the deck plays a proliferate package. Creatures such as Bioessence Hydra, Flux Channeler, Evolution Sage, Grateful Apparition, Merfolk Skydiver, Pollenbright Druid and Huatli’s Raptor add loyalty counters whenever you cast spells, play lands or connect in combat. Bloom Hulk, Kiora’s Dambreaker and Martyr for the Cause burst into the scene with ETB or death triggers that amplify your counters. Wanderer’s Strike, Courage in Crisis, and Planewide Celebration provide encore proliferate effects from the spell suite. Over time, the number of loyalty counters swells like a crescendo, turning Bioessence Hydra into a gargantuan finisher and bringing each planeswalker closer to their ultimate.

Protection is woven into the deck’s defensive melody. The five Circle of Protection enchantments allow you to blunt any color’s attacks. Oath of Ajani reduces the cost of your planeswalker spells while bolstering your creatures; Oath of Jace smooths your draws; Oath of Kaya pings opponents and protects your life total; and Brokers Ascendancy adds loyalty counters and +1/+1 counters at every end step, like a metronome marking time. Deathsprout and Divine Arrow handle opposing threats, Narset’s Reversal can turn an enemy’s spell back on them, Kaya’s Wrath sweeps the board when necessary, and Pledge of Unity both pumps your team and gives life as the choir swells.

The land base uses a rainbow of Guildgates, campuses and gainlands to fix mana, with Path of Ancestry letting you scry for planeswalkers and Karn’s Bastion providing repeatable proliferate. Emergence Zone can give your planeswalkers flash in a pinch. Luxior, Giada’s Gift in the equipment slot turns planeswalkers into creatures when you want to swing for lethal.

Strategy & Playstyle:

Early Game: Set up your mana base with Guildgates and gainlands. Deploy protective enchantments and low‑cost proliferators such as Grateful Apparition and Pollenbright Druid. Cast Oaths to reduce planeswalker costs and draw cards.

Mid Game: Begin developing your superfriends: play a couple of planeswalkers and protect them using circles, tokens generated by Jaya, Fiery Negotiator, Teyo, the Shieldmage, and Nicol Bolas’s theft. Tutor for the right planeswalker with Ignite the Beacon, or dig with Jace’s Triumph and Tamiyo’s Epiphany.

Late Game: Once you have multiple planeswalkers and proliferators on board, the deck snowballs. Brokers Ascendancy, Planewide Celebration, and Karn’s Bastion stack loyalty counters rapidly. Bioessence Hydra grows enormous and can be reanimated via Unburial Rites if answered. Use ultimates like Nicol Bolas to steal permanents, Ajani Unyielding to exile and draw, Teferi Time Raveler to lock down opponents, or Wrenn and Seven to flood the board with Treefolk. Finally, strap Luxior, Giada’s Gift onto a planeswalker for a surprise attack, or exile and reset them with Jared Carthalion’s −3 to reuse their abilities.

The result is a deck that tells a story: a coalition of heroes standing shoulder to shoulder, each one lending their strength to a five‑color anthem. Over the course of a game, the board blossoms with loyalty counters and +1/+1 counters. The music builds from a quiet introduction to a resounding finale as ultimates fire in sequence. Whether you’re playing casual games with friends or showcasing the breadth of your collection of planeswalkers, Theo’s PlanesWalker Deck offers a flavorful and mechanically cohesive experience that is equal parts narrative, strategy and spectacle.


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A collection of Magic: The Gathering zombie-themed cards arranged in columns, with a title 'Theo's - Zombie Deck' at the top.
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Theo's Zombie Deck – Necromantic Carnival of the Five Colors

Commanders: Cecily, Haunted Mage and Othelm, Sigardian Outcast, an unlikely partnership that blends arcane intellect with grave‑tending devotion. Cecily expands your hand size to eleven and rewards you with extra cards whenever she attacks; if you hoard enough knowledge, she even lets you cast an instant or sorcery for free. Othelm, meanwhile, acts as a rescue line from the grave, returning creatures that died this turn back to the battlefield. Together they form the backbone of a deck that is equal parts spell‑slinging and zombie‑raising.

Theme and Strategy

This is a five‑color zombie tribal deck with a twist. The core is built around classic undead lords, Death Baron, Diregraf Captain, Lord of the Accursed, Narfi, Betrayer King and Liliana’s Mastery, that boost your shambling horde with +1/+1 and abilities like deathtouch and menace. Token engines such as Diregraf Colossus, Endless Ranks of the Dead, Wilhelt, the Rotcleaver, Army of the Damned, Dread Summons and Zombie Apocalypse quickly fill the battlefield with decayed bodies. Rooftop Storm makes all of your zombie creatures cost zero, turning your hand into a ready‑made army.

A secondary theme involves self‑mill and draw to feed Cecily’s huge hand. Organ Hoarder, Hordewing Skaab, Stitched Assistant, Undead Augur, Forgotten Creation, Military Intelligence, Divination, Opportunity, and Mind Sculpt help you churn through your library and fill your graveyard. Imperious Mindbreaker and Undead Alchemist convert milling opponents into additional zombies, while Vulturous Zombie grows as opponents’ cards hit the graveyard. Liliana, Death’s Majesty is the lone planeswalker, milling you and reanimating creatures while producing 2/2 zombie tokens. With your hand overflowing, Cecily can unleash huge sorceries like Army of the Damned or Hour of Eternity for free

Recursion and Reanimation play a major role. Gisa and Geralf lets you cast zombies from your graveyard; Stitcher Geralf, Havengul Runebinder, Tomb Tyrant, Othelm, Gravedigger, Disentomb, Urborg Repossession, Hour of Eternity, and Zombie Apocalypse ensure that dead creatures don’t stay dead. Repository Skaab returns powerful instants and sorceries, while Saheeli’s Artistry copies your best creatures or artifacts. Aim for the Head and Invoke Despair force discards or sacrifices, keeping opponents off balance.

To support the mana‑hungry nature of a five‑color deck, the land base uses a kaleidoscope of tri‑lands and two‑color lands, Cascading Cataracts, Crumbling Necropolis, Mystic Monastery, Sandsteppe Citadel, Savage Lands, Temple of Malice, Temple of Silence, Command Tower and more, along with mana rocks such as Arcane Signet, Honored Heirloom, Timeless Lotus and the enchantment Mana Bloom. Collective Blessing and The Circle of Loyalty function as global anthems, while Curse of Unbinding steals creatures from opponents.

Play Patterns

Early Game: Fix your colors with lands and rocks. Deploy small zombies and lords to build a board presence. Use Mind Sculpt or Tome Scour to start filling graves, and draw cards with Military Intelligence, Divination, or Cecily’s attack trigger.

Mid Game: Play token engines like Diregraf Colossus, Wilhelt, Endless Ranks or cast Dread Summons. If Cecily has eleven or more cards in hand, cast a free spell, perhaps Army of the Damned to create thirteen zombies or Saheeli’s Artistry to copy key permanents. Use Othelm, Gravedigger, Tomb Tyrant, or Stitcher Geralf to recycle creatures that died this turn.

Late Game: Flood the board with a tide of undead. Rooftop Storm lets you empty your hand of zombies for no mana. Liliana’s Mastery and Collective Blessing pump the entire horde. With your draw engines and recursion on line, you can keep attacking and sacrificing zombies while reanimating them endlessly. Finish with a massive Zombie Apocalypse, Army of the Damned, or simply overwhelm opponents under a horde of pumped, menacing zombies.

Imagine an eerie carnival where necromancers and mad scientists from across the multiverse gather to raise an army unlike any seen before. Cecily’s tower thrums with arcane energy as she pores over grimoires, her hand growing ever larger. Othelm tends the graves beneath, ready to pull back any soldier who falls. Lurching forms claw their way up through the soil; robed lords chant blessings that harden bones and sharpen teeth; Liliana herself appears briefly to swell the ranks. Spells and enchantments weave through the battlefield like organ music, culminating in a climactic crescendo when Army of the Damned or Zombie Apocalypse brings the full force of your necromantic orchestra crashing down on your foes.

This deck marries tribal synergy with five‑color chaos, combining milling, card draw and free spells to generate an unstoppable tide of zombies. Whether you’re a lover of undead hordes, a fan of quirky commander pairs, or just someone who enjoys a theatrical endgame, Theo’s Zombie Deck delivers a flavorful and mechanically rich experience that feels like conducting a macabre symphony.


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A digital-style Infographic displaying the card collection from the Magic: The Gathering trading card game, titled "Meren's Morbid Orchestra". The chart includes a bar graph and rows of various Magic cards categorized by color, with detailed card names, mana costs, and illustrations.
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Meren’s Morbid Orchestra – Conducting a Symphony of Life and Death

Commander: Meren of Clan Nel Toth – a legendary Golgari shaman who earns experience counters whenever your creatures die. At the beginning of your end step, she turns those counters into raw value: if the creature you target has a mana value less than or equal to your experience counters, it returns to the battlefield; otherwise, it goes back to your hand. In other words, she “looks at your graveyard on your end step and finds your favorite reanimation target”, making every death feed the next movement of your concerto.

This deck is tagged as cEDH, graveyard, sacrifice, aristocrats, experience counters, tokens, and midrange. It lives up to that billing by orchestrating a complex dance of sacrifice and recursion. Creatures are instruments in your morbid symphony; sac outlets and tutors are the percussion and sheet music that keep the rhythm; drain effects and experience counters build toward a crescendo that ends games.

Key Themes and Components

Sacrifice & Drain: The lifeblood of the deck. Carrion Feeder, Viscera Seer, Yahenni, Undying Partisan and Ashnod’s Altar let you sacrifice creatures at will, building experience counters and triggering death synergies. Your payoff creatures, Blood Artist, Zulaport Cutthroat, Syr Konrad, the Grim, Kokusho, the Evening Star, and Gray Merchant of Asphodel, drain opponents whenever creatures die or enter the battlefield, converting your loop into lethal life swings.

Recursion: Meren’s ability anchors a suite of reanimation. Reanimate, Animate Dead, Necromancy, Victimize, Living Death, Skullwinder, Eternal Witness and Sheoldred, Whispering One return creatures or any card from the graveyard. Bloodghast and Life from the Loam ensure land drops double as creature recursion, while Skullclamp and Greater Good let you convert creatures into cards.

Ramp & Tutors: Efficient ramp from Sol Ring, Arcane Signet, Pitiless Plunderer, Sakura‑Tribe Elder, Farhaven Elf and Wood Elves accelerates you into bigger plays. A powerful tutor package, Demonic Tutor, Diabolic Intent, Entomb, Survival of the Fittest, Birthing Pod, Chord of Calling, Finale of Devastation, Buried Alive and Fierce Empath, finds whatever piece of your orchestra is missing.

Removal & Interaction: Sixteen removal options, from Abrupt Decay, Beast Within, Pernicious Deed and Toxic Deluge to creature‑based answers like Acidic Slime, Fleshbag Marauder, Plaguecrafter, Ravenous Chupacabra, Shriekmaw, Noxious Gearhulk and Reclamation Sage, ensure you can disrupt opponents’ plans while assembling your own. Heroic Intervention, Lightning Greaves and Spore Frog protect your board or fog combat, locking opponents out of meaningful attacks.

Token & Landfall Engine: Grave Titan and Avenger of Zendikar produce an army of Zombie and Plant tokens. Coupled with Pitiless Plunderer and Ashnod’s Altar, each token can be sacrificed for mana and experience counters. Greater Good and Skullclamp convert those bodies into cards, while Blood Artist‑style effects turn them into damage.

Experience Counter Synergy: Cheap creatures like Sakura‑Tribe Elder and Spore Frog repeatedly die to build your experience pool. Once you have three or more counters, Meren turns heavier hitters like Kokusho, Gray Merchant, Avenger or Noxious Gearhulk directly onto the battlefield every end step, overwhelming the table with advantage.

Sample Game Plan

Opening Act: Use your ramp creatures and mana rocks to fix mana and play Meren early. Sacrifice Sakura‑Tribe Elder, Wood Elves, or Farhaven Elf to ramp and immediately gain experience counters. Deploy sac outlets like Viscera Seer or Carrion Feeder. Cast value creatures such as Eternal Witness or Skullwinder to recur key spells.

Middle Movements: Start tutoring for your core pieces. Buried Alive can set up a loop by dumping Kokusho, Gray Merchant and Victimize into your graveyard. Survival of the Fittest, Birthing Pod and Chord of Calling transform excess creatures into combo components. Establish your drain engines (Blood Artist, Zulaport Cutthroat, Syr Konrad). Use Meren’s reanimation to recur protection like Spore Frog every turn or to repeatedly exploit Fleshbag Marauder–type effects, shredding opposing boards while growing your experience pool.

Final Crescendo: With a large graveyard and experience counters, loop your reanimation and sacrifice engines for lethal. Classic patterns include:

Kokusho the Evening Star + Sac Outlet + Meren: repeatedly sacrifice Kokusho to drain each opponent for 5 life, reanimate it with Meren at end step, and continue until the table is dead.

Pitiless Plunderer + Ashnod’s Altar + Token Producer (e.g., Avenger of Zendikar): sacrifice tokens for mana and Treasure, reanimate them with Meren or other recursion to generate infinite mana and an arbitrary number of death triggers, then finish with Gray Merchant or Syr Konrad.

Spore Frog + Meren: fog each combat step, locking the table out of attacking while you assemble a win.

Living Death / Necromancy / Victimize: mass‑reanimate your best creatures while wiping opponents’ boards.

Encore: Use Finale of Devastation or Chord of Calling for large X values to search up Avenger of Zendikar or Grave Titan, giving your tokens +X/+X and haste to swing for lethal. Alternatively, cast Gray Merchant of Asphodel or Kokusho multiple times via Meren, draining life totals to zero.

Narrative & Feel

Meren’s Morbid Orchestra plays like a dark symphony. Meren is the conductor, standing atop a graveyard podium, coaxing creatures back into tune. Sacrifice outlets are the drums and strings, beating a steady rhythm of death. Drain effects are the brass section, blaring as life is siphoned from your opponents. Tutors and recursion spells are sheet music and encore requests, ensuring every section plays in harmony. As experience counters build and the graveyard fills, the music swells; then, in a final crescendo, your orchestra overwhelms the table with endless bodies and inexorable drains.

This deck rewards mastery of timing and sequencing. It asks you to weave value out of death, to know which creature is the right instrument for the moment, and to conduct the morbid orchestra to a flawless finish. Whether you’re piloting it in competitive games or midrange pods, Meren’s Morbid Orchestra offers a rich, synergistic play experience that combines powerful combos with flavorful gameplay.


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A collection of Magic: The Gathering cards arranged in columns, with a deck statistics chart and artwork on the top right. The cards include spells, lands, artifacts, and creatures.
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Brago’s Eternal Court

Brago, King Eternal rules over a court where time folds in on itself. His sole ability – when he deals combat damage to a player he exiles any number of target non‑land permanents you control then returns them to the battlefield – is deceptively simple yet incredibly potent. Because creatures and artifacts lose all memory of their previous state when they change zones, they return as fresh objects ready to trigger enters‑the‑battlefield abilities or untap your mana rocks. With Brago as your spectral monarch, the entire deck is built to capitalize on this “blink” mechanic.

Theme and Tags

Blink / ETB Value – Repeat your creatures’ ETB effects for card draw, removal, and ramp. Cards like Wall of Omens, Spirited Companion and Archaeomancer cycle through your deck while Reflector Mage and Skyclave Apparition act as reusable removal. Stonehorn Dignitary and Lavinia of the Tenth lock down opposing attackers and permanents.

Control & Stax – The deck eschews heavy permission spells in favor of repeatable board control. Supreme Verdict, Farewell and Cyclonic Rift wipe away threats while Brago resets your own board. Stax pieces such as Elesh Norn, Mother of Machines amplify your ETBs and choke opponents’ creatures, while Panharmonicon doubles your triggers.

Flicker Engines – Enchantments and artifacts like Teleportation Circle, Conjurer’s Closet and Thassa, Deep‑Dwelling provide redundant blink triggers. Strionic Resonator and Lithoform Engine can copy Brago’s trigger for explosive turns.

Ramp & Rocks – Efficient artifacts (Sol Ring, Arcane Signet, Mind Stone, Talisman of Progress) ensure Brago appears early and power your combos later. Creatures like Solemn Simulacrum, Peregrine Drake and Archaeomancer feed the mana engine while doubling as blink targets.

Protection & Evasion – Swiftfoot Boots, Whispersilk Cloak and Flickerwisp keep Brago safe and unblockable so his ability triggers every combat. Ghostly Flicker, Ephemerate and Momentary Blink protect key permanents from removal and let you reuse ETBs at instant speed.

Win Conditions – While your primary plan is to grind opponents into submission, you have several ways to close the game. Infinite mana combos revolve around Peregrine Drake: soulbond it with Deadeye Navigator and each flicker untaps five lands, netting positive mana. Alternatively, use Strionic Resonator or Lithoform Engine to copy Brago’s trigger; each resolution untaps your mana rocks and allows further copies. Another loop uses Archaeomancer plus Ghostly Flicker to repeatedly untap Peregrine Drake and return Ghostly Flicker to hand. Once you have infinite mana, use Folio of Fancies to mill everyone out, or cast and then quickly rebound Approach of the Second Sun.

Game Plan

Early Game

Develop your mana base with rocks and cheap ETB creatures. Play resource‑advantage bodies like Wall of Omens, Spirited Companion or Watcher for Tomorrow to draw cards and dig for key pieces. Deploy stax creatures (Stonehorn Dignitary, Lavinia of the Tenth) to hinder aggro decks, and set up protective equipment or enchantments so Brago can safely connect.

Mid Game

Cast Brago, King Eternal and attack, Whispersilk Cloak or Rogue’s Passage ensure he connects. Start the blink engine: every combat resets your permanents, drawing cards, ramping lands, and locking down opponents. Deploy blink engines like Teleporation Circle, Conjurer’s Closet and Thassa, Deep‑Dwelling so that even in Brago’s absence you can keep flickering. Use your ETB creatures repeatedly to remove threats (Reflector Mage, Skyclave Apparition, Meteor Golem), steal permanents (Agent of Treachery), or neutralize attackers (Stonehorn Dignitary).

Late Game

Transition into combo mode once you have enough mana and pieces assembled. Soulbond Peregrine Drake with Deadeye Navigator or loop it with Ghostly Flicker and Archaeomancer to generate infinite mana. Copy Brago’s trigger with Strionic Resonator or Lithoform Engine to chain blink triggers and float mana. With unlimited resources, lock opponents out by repeatedly flickering Stonehorn Dignitary or Lavinia of the Tenth, mill everyone with Folio of Fancies or cast Approach of the Second Sun twice in one turn. If combat is open, amass a fleet of angels or clones via Preston, the Vanisher and overwhelm the board.

Conclusion

Brago’s Eternal Court is a tempo‑control and combo deck masquerading as a value engine. Each turn is a carefully choreographed performance: play a symphony of ETB creatures, flicker them with regal ease, and watch as your opponents’ threats vanish while your own resources grow. Whether you’re grinding incremental value or executing an infinite mana crescendo, Brago ensures that your court remains eternal. Pilot this deck with patience and foresight, and you’ll conduct an orchestra of ghosts that bends time to your will.